Pikalek
Currently working on a suite of procedural texture generation tools that extend Worley noise. On the side I'm developing top down twin stick shooter with an emphasis on making tactical decisions. Previously, I taught undergrad CS at a liberal arts college & conducted research at large state university.
My research interests in computer science include graphics, AI, routing, scheduling problems, simulations, data visualizations and procedural content generation.
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Member for 3 years, 8 months
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- 52 How can I make text-based combat more engaging?
- 35 Is it worth to implement game mechanics/rules separately from the main code?
- 31 Why is account sharing so bad?
- 27 Procedurally generate regions on island
- 24 Why are people developing and publishing games online without charging money?
- 23 How to generate a city street network?
- 20 Do delays after losing and before restarting serve as a defense against burnout, or are they addiction machines?
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